AI Insights · Timothy · January 2022
Top 5 Educational Games in Norway Q4 2021 Performance
Explore the performance of the top 5 educational games in Norway during Q4 2021. Data includes weekly downloads, revenue, and active users trends from Sensor Tower.
In the fourth quarter of 2021, the top educational games in Norway showcased varying performance metrics in terms of downloads, revenue, and active user trends. Let's delve into the specifics for the leading apps in this category.
Toca Boca World experienced a notable increase in weekly revenue, peaking at around $43.3K in mid-December. Weekly downloads fluctuated, with a high of approximately 3.3K in the last week of December. Active users saw a general upward trend, growing from 21.5K at the start of the quarter to nearly 24.7K by the end.
Floof - My Pet House had a modest start with weekly revenue, reaching a maximum of $23 in mid-December. Downloads showed a significant spike to about 1.9K in early December, while active users peaked at nearly 4K around the same time, before declining to around 1.4K by the end of the quarter.
L.O.L. Surprise! Disco House saw an increase in weekly revenue, reaching up to $113 in early December. Downloads peaked at 1.4K in late November, and active users followed a similar trend, peaking at about 2.5K in late November before gradually declining to around 1.1K by the end of December.
Fluvsies - A Fluff to Luv had relatively stable revenue, with a peak of $44 in the last week of December. Downloads saw a steady increase, peaking at approximately 772 in the same week. Active users showed a consistent upward trend, reaching nearly 4.5K by the end of the quarter.
My City: Apartment Dollhouse had a minimal weekly revenue, with no significant peaks. Downloads peaked at about 803 in late November. Active users increased from 203 in early November to over 1K by the end of December.
These insights are sourced from Sensor Tower, where more detailed data and analysis can be found.